I provide audio services to games studios as a music composer, audio designer and technical audio implementer.
G rowing up I spent an enormous amount of time playing video games, escaping into a game’s world and getting lost in it’s beauty and complexity. Still fascinated by games today I am particularly passionate about the audio experience players receive in games.
I am fascinated by the idea that noise can be manipulated into an emotion to make you feel something. Through my music I am always looking to blend sound design with traditional composition techniques to help express emotion.
Currently I am working with Goblin Hammer Games studio creating SFXs for their upcoming farming game Harvest Hands, Bodacity creating music composition and SFXs for their upcoming virtual reality game Backyard Cricket, and composing music for Ring of Pain, developed by Twice Different, which is a roguelike card game in a dark and twisted world.
In pursuit of my passion for music and audio I am currently working as the A&R Coordinator at InStyle Music (a music licensing company providing music for Film, Television, and media), working as an Assistant Audio Engineer at Crystal Mastering (a state of the art mastering studio), and founder of the business Red Lemon Productions (a boutique podcast production company).
My love of audio lead me to study Bachelor of Composition at Box hill Institute where I focused on orchestration and arrangement, music for film and music for games. In combination with my background in IT and experience working in software companies I now combine my passion of audio and technology by providing audio services to the video games industry.
Version Control Software
Adobe After Effects