ABOUT
BELINDA COOMES
Growing up I spent an enormous amount of time playing video games, escaping into a game’s world and getting lost in it’s beauty and complexity. Still fascinated by games today I am particularly passionate about the audio experience players receive in games.
I am fascinated with manipulating noise and sound in my music so I am always looking to blend sound design with traditional composition techniques to help express emotion.
Currently I am composing the music for Ring of Pain, developed by Twice Different, which is a roguelike card game in a dark and twisted world, and providing additional music tracks for Command & Conquer: Tiberian Sun Rising, a full conversion modification for the original Command & Conquer 3: Tiberium Wars. Previously I worked with Goblin Hammer Games studio creating SFXs for their upcoming farming game Harvest Hands.
During Melbourne International Games Week 2019 I had the privileged of being one of the local games composers to have their work performed by a live 13-piece orchestra at the underScore event.
My love of audio also lead me to study Bachelor of Composition at Box hill Institute where I focused on orchestration and arrangement, music for film and music for games. In combination with my background in IT and experience working in software companies I now combine my passion of audio and technology by providing audio services to the video games industry.
SPEAKER HIGHLIGHTS
PANELS & PRESENTATIONS
‘The Music of Ring of Pain’ – Showcase 2 Session
HIGH SCORE Event 2019
‘Game Audio A&R’ – Music feedback session
HIGH SCORE Event 2019
‘Game, Set-List, Match’ – Music in Games
CHANGES Festival 2019
‘Game Audio Implementation’ – Guest Speaker
CollArts 2018
RADIO INTERVIEWS
‘Stop Everything’ with Beverley Wang
ABC Radio National Oct 2019
‘Evenings’ with David Astle
ABC 774 Oct 2019
‘CHECKPOINT’ with Luke, Elliot & Eddie
Joy FM 94.4 Sept 2019
‘Player One’ with the player one crew
SYN 90.7 FM Sept 2019
PODCAST INTERVIEWS
‘Ep.8 – Belinda Coomes’ with Angelo Valdivia
Game Composure Podcast 2019
ARTICLE INTERVIEWS
‘Scoring a role: how do you compose music for games?’ by Jini Maxwell
ArtsHub Aug 2019
TECHNICAL SKILLS
With a background in IT and experience working in software companies I now combine my passion of audio and technology by providing audio services to the video games industry.
Steinberg Cubase
Unity
Wwise
C#
C++
Agile Methodologies
Visual Studio
Bash Scripting
SQL
Python
WaveLab
Version Control Software
Adobe Photoshop
Adobe After Effects
Camtasia