I am a Melbourne, Australia, based multi-instrumentalist music composer. My expertise is in crafting dark music for dark games.
When composing for dark themed games I particularly enjoy blending sound design with traditional composition techniques as well as exploring the boundaries of organised chaos when crafting a sonic landscape.
Recently I composed music for the rogue like card game Ring of Pain, developed by Twice Different. Currently I am providing music for Command & Conquer: Tiberian Sun Rising, a full conversion modification for the original Command & Conquer 3: Tiberium Wars.